Let's tackle social challenges through innovation with Epson!
Transforming Cultural Trends into Tech Opportunities: The HACK SONIC Hackathon
- Sponsored by Epson and organized by G's Academy, the HACK SONIC hackathon focused on the theme of "oshikatsu" (enthusiastic activities in support of a person or thing of which someone is a fan).
- 17 teams, totaling 32 participants, engaged in a passionate three-day development battle for supremacy.
- The event was a collection of innovative service ideas that bridge the gap between fans and the objects of their affection using both digital and real-world techniques.

Epson participated as a gold sponsor in HACK SONIC, a hackathon organized by the entrepreneur and engineer training school G's Academy. At this hackathon, participants who embody both entrepreneurial and engineering cultures engaged in an intense 3-day development sprint to bring their love for technology to life. The theme of development was oshikatsu. The recommended technology to use was the cloud service Web API Epson Connect API*1. Why was oshikatsu chosen as the theme? What was the winning idea? Full details of the event will be revealed.
G's Academy, an entrepreneur and engineer training school: https://gsacademy.jp/
*1 What is the Epson Connect API?
The Epson Connect API provides functions for controlling and executing printing processes over the Internet. It works with printers and scanners that are connected to Epson Connect, a cloud service. It allows you to print and scan from anywhere on printers and multifunction devices that have an Internet connection and e-mail address.
* See the following link for more information about Epson Connect: https://www.epsonconnect.com/
* See the following link for information about the Epson Connect API: https://openinnovation.epson.com/en/developer/
17 teams reimagining fan culture with the power of technology and diverse judges
This hackathon saw the participation of 32 people on 17 teams. Held both at G's Academy Tokyo and online, the event brought together participants in their 20s and 30s from across the country, each harboring a devotion to a certain person or thing. During self-introductions, some participants introduced the object of their affection along with themselves, creating a sense of unity in the venue.


The judges included singer and Lolita model Luna Haruna; plush toy communication designer Hana Kaneko; G's Academy principal Daisuke Yamazaki; Seiko Epson's Yoshihiro Nakami, who is both the general manager of the P Strategic Planning Department and the director of the DX Innovation Lab Aizu Center; and Seiko Epson's Kyoji Yamada, general manager of the Printer Sales & Marketing Department. Coming from different backgrounds and bringing unique perspectives, the judges evaluated the teams' efforts from multiple angles, including in terms of business, fandom, and technology.
Strategic fandom: Epson's innovation agenda behind "Oshikatsu"
After the opening remarks and explanation of the judging criteria, Kohei Shiratori, assistant manager of Epson's P Strategic Planning Department, introduced the Epson Connect API during the input session, along with an overview of Epson's open innovation efforts and the background of the hackathon theme. Epson aims to leverage an open innovation ecosystem to build various solutions and services in collaboration with partners who have services and ideas. This oshikatsu theme is one example of this. In the digital world, enjoying content through screens is not enough; showing off and decorating with your faves can make fandom activities even more fun. Could Epson's technology make for a smoother service experience? This hackathon was an opportunity for the participants to develop ideas for fandom activities integrated with the Epson Connect API.

Code like you stan: Behind the scenes of HACK TIME
The hacking session started immediately after the orientation. Participants were given 3 days, including the orientation day, to develop their ideas. During the development phase, a printer installed at the venue kept delivering output filled with the participants' ideas. To ensure that online participants could also use the printer, a fixed-point camera provided a constant online stream of the printer's status. Printer output was instantly shared via a chat tool that all participants could access. On the second day, G's Academy acted as a consultant for teams that asked for help, enabling them to further refine their ideas.


Demo day: Diverse user scenarios showcased by 17 development teams
Demo Day took place on the final day at 4 PM in front of the five judges. Each team made full use of their 4-minute presentation time slot to showcase their oshikatsu ideas. Participants could push their particular passion. No specific categories had been set, so the objects of adoration varied widely and included idols, celebrities, family members, significant others, grandchildren, penguins, and ramen. Participants proposed services that combined technologies such as generative AI, voice recognition, P2P communication*2, and NFC tags with the Epson Connect API. These are some of the ideas presented:

An idea for recording a voice message and, using voice analysis, generating a design with that message that can be printed as a lunch box divider or card to give to a loved one to improve communication.
An idea for scanning an ultrasound image of a fetus, combining it with video and music on an app, and then printing it as a photo. When a smartphone is held to it, an AR video is displayed, thus creating a unique original maternity album.
An idea for a service that allows users to scan handwritten fan letters that will be sent directly to the objects of their affection. Reaction stamps facilitate communication between fans and people they love.
*2 P2P communication
Peer-to-peer (P2P) communication is a decentralized network model that allows users to exchange data directly with one another without going through a server. It is often used for online games and video streaming services that have a massive number of users, since access does not concentrate and overload the network.
Virtual cheers and million-person selfies: Meet the champions
The winning team was Enkaku O-Shaku ("Remote Serving of Sake"). They presented an idea for a service that combines P2P communication and the Epson Connect API to allow photos to be taken in real time of fans with the object of their affection. Their demonstration began with the phrase, "'Say cheese!' and instantly take a photo with thousands or even millions of people." People immediately began trying it out on their smartphones, making for an excited commotion at the venue. In addition to providing an innovative experience that bridges the physical distance between fans and the object of their affection, the service won high praise for its practicality, with the use of P2P communication allowing it to support a huge number of users.


Judge Luna Haruna was used as the celebrity for the photo challenge, with participants aiming for the best shot.
Five teams won prizes at this hackathon: the top three teams and two teams that were awarded the Epson Prize. The winning team received a prize of 100,000 yen and the opportunity for continued collaboration with Epson and the commercialization of their idea. Congratulations to the winning teams! We want to thank all the participants as well as G's Academy for sponsoring the event.
Next steps in Epson's innovation playbook: Partnering for customer-centric value

Even with just this one hackathon theme, we saw so many different ideas presented, different ways to utilize printers and scanners, and different types of value generated. The services that society seeks are changing at dizzying speed and becoming increasingly diverse as digital transformation (DX) marches inexorably forward. Epson will continue to seek partnerships through open innovation to deliver better value by being attentive to individual customers' needs. There are some exciting upcoming events, so please stay tuned.
Event date: March 2025
Posted by: Seiko Epson
Note: All organization names, affiliations, titles, and interview content were correct as of the time of the event.